Simulink 3D Animation

Authoring and Importing 3D Worlds

Simulink 3D Animation provides two editors for authoring and importing virtual reality worlds: V-Realm Builder and 3D World Editor.

Building 3D Worlds

V-Realm Builder in Simulink 3D Animation is a native VRML authoring tool that enables you to create 3D views and images of physical objects using VRML. 3D World Editor offers a hierarchical, tree-style view of VRML objects that make up the virtual world. It contains object, texture, transform, and material libraries that are stored locally for easy access.

3D World Editor showing a hierarchical, tree-style view and scene preview of components of a lunar module.

3D World Editor showing a hierarchical, tree-style view (left) and scene preview (right) of components of a lunar module.

Importing 3D Content from the Web

You can build 3D worlds with several 3D authoring tools and export them to the VRML97 format for use with Simulink 3D Animation. In addition, you can download 3D content from the Web and use it to assemble detailed 3D scenes.

Importing CAD Models

3D World Editor lets you manipulate 3D VRML objects imported from most CAD packages for developing detailed 3D worlds that animate dynamic systems modeled in Simscape, SimMechanics, and Aerospace Blockset. Simulink 3D Animation enables you to process VRML files created by CAD tools such as SolidWorks® and Pro/ENGINEER®. You can use the SimMechanics Link utility to automatically create SimMechanics models from CAD tools and add associated Simulink 3D Animation visualization to them.

3D animation of the dynamics of an internal combustion engine modeled in SimMechanics and trajectory trace of an aircraft computed using coordinate transformations from Aerospace Blockset.

3D animation of the dynamics of an internal combustion engine modeled in SimMechanics (top) and trajectory trace of an aircraft computed using coordinate transformations from Aerospace Blockset (bottom).

Next: Animating 3D Worlds

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Simulinkモデルの高速化: 複数シミュレーションの並列実行

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